Understanding Eventitembags, shops and more
Hello.. I'll post here the meaning of each eventitembag, shops, and shop codes...
[eventitembags]
eventitembag.txt = Box Of Luck
eventitembag2.txt = skeleton king
eventitembag3.txt = Fire Dragon
eventitembag4.txt = star of chrismtas
eventitembag5.txt = Firecracker, Heart of love
eventitembag6.txt = Gold Medal
eventitembag7.txt = Silver Metal
eventitembag8.txt = Kundun +1
eventitembag9.txt = Kundun +2
eventitembag10.txt = Kundun +3
eventitembag11.txt = Kundun +4
eventitembag12.txt = Kundun +5
[Shops]
shop0.txt = [Lorencia] BlackSmith
shop1.txt = [Lorencia] Bar Maid
shop2.txt = [Lorencia] Wizard
shop3.txt = [Lorencia] Peddler
shop4.txt = [Lorencia] Top Peddler
shop5.txt = [Lorencia] Potion Girl
shop6.txt = [Devias] Lumen Bar Maid
shop7.txt = [Davias] Wizard
shop8.txt = [Davias] Weapon Merchant
shop9.txt = [Noria] Craftsman
shop10.txt = [Noria] Lala the Elf
[Understanding Codes for Shop]
Here i'll give to you examples..
Inside of each shops are numbers.. that are the codes of the items thats means.. for example..
0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16
The First two numbers mean = the name of the item
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16
The Third Number mean = the item lvl like +10+11+12+13
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16
The Next Number mean = The Item Durability
If it is potion or Bolts etc. it means the amount of items.
If it is guardian or pet etc. it means thier Life
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16
The Next Number mean = The Luck (1 enable & 0 disable)
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16
The Next Number mean = The Skill (1 enable & 0 disable)
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16
The Next Number mean = The Option (1=4%; 2=8%; 3=12%; 4=16%; 5=20%; 6=24%; 7=28%) and And for the Shield - 1=5%.....7=35%
Only for servers that support it!
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16
[Add Monsters/NPC/Goldenns]
The Monsters Locations (coordenates) are in MonsterSetBase.txt
Add Monsters
77 10 30 41 227 -1 //Dark Phownix
77 - Monster Number
10 - Map Number
30 - Amount movement (0=quiet; 10/20/30 maximum steps
41 - Coord X
227 - Coord Y
-1 - Random
NPC
This is where they are looking
--------7--6--5--------- ---------NW--N--NE---------
--------8-----4--------- ----------W------- E---------
--------9--2--3--------- ---------SW--S--SE---------
Example: 240 10 0 245 244 2 //GM Vault Keeper
Goldens
The Goldens are a little different, because has 2 more coordinates.. and they add a last number.. that is the amount of golden that is going to appear per invasion..
79 0 30 10 10 240 240 -1 2
The Red Numbers are de coordinates and the Blue one is the amount of golden that is going to appear per invasion..
[Skill(Kor).txt]
55 "Fire Slash" 0 0 15 20 2 0 0 0 0 1
55 = Serial
"FireSlash" = Name
0 = Lvl
0 = ???
15 = Mana Consumation
20 = Stamina Consumation
2 = Range
0 = ???
0 = DW (0 =Disable; 1= Enable for DW; 2 Enable for SM)
0 = DK (0 =Disable; 1= Enable for DK; 2 Enable for BK)
0 = Elf (0 =Disable; 1= Enable for FE; 2 Enable for ME)
1 = MG (0 =Disable; 1= Enable; 2 Enable for DL; 3=Enable for MG & DL)
Where is ??? i dont know
Credit to: laeryT (for the idea)
HellSing ffor do it
[Item(Kor).txt]
0 1 2 1 1 1 "Kris" 6 6 11 50 20 0 40 40 1 1 1 1
0 - Index
1 - x
2 - y
1 - Serial
1 - ?
1 - Drop
"Kris" - Item Name
6 - Level
6 - DamMin
11 - DamMax
50 - Speed
20 - Dur
0 - MagDur
40 - Streght
40 - Agility
1 = DW (0 =Disable; 1= Enable for DW; 2 Enable for SM)
1 = DK (0 =Disable; 1= Enable for DK; 2 Enable for BK)
1 = Elf (0 =Disable; 1= Enable for FE; 2 Enable for ME)
1 = MG (0 =Disable; 1= Enable; 2 Enable for DL; 3=Enable for MG & DL)
Quote:
Some Credits goes to
HellSing (for did it in my own :p)
Domination (for fixing things)
laeryT (for an idea)